Hello everyone! Ever since continuing the work of Setsu on the JP Aggregate Leader List, people have been asking a lot about how each of the JP sites rank their cards. Therefore, hopefully by translating the criteria that each sites use, I can clear up some of the confusion and discrepancies.
One major thing to note, regarding the JP Aggregate Leader List, is that the list I make are based off of the "most powerful leader" category of each of the JP sites: Game8, Altema, AppMedia, and GameWith. They have strayed away from making one central tier list and have since made tier lists of other categories such as strongest rainbow, row, combo, heal cross, non-heal cross, match 5 with 1 orb enhance, and other such leader categories.
The "most powerful leader" category's main criterion is the ability to tackle end-game content such as Arena 3 and Super Ultimate Colosseum. The exact wording of the explanations for each site's rankings differs slightly, however. Therefore, I will present to you the translation (to the best of my ability) of each as well as my comments, and leave any final conclusions to you.
Finally, I will update the post with new JP sites when I start using them in the development of next Aggregate Tier list as they come, so do check back for updates!
Game8 assumes one to have ideal cards in building the ideal team to (easily) tackle end-game dungeons. I wasn't sure of what they were referring to in the "Attributes" section; probably talking about the attribute advantages and disadvantages of "light & dark" and "fire, water, & wood". Game8 didn't have much writing about attributes, so I'd assume it's not a major point.
Some example of gimmicks, in case you're not familiar, are anything from damage absorbs, damage voids, colour absorbs, darkness, super darkness, clouds, constant orb-changing (courtesy of Valten). Think Radar dragons/Vishnu/Parvati/Sopdet/Lakshmi.
Altema uses similar standards but with versatility as their emphasis. Again with the "ideals". I think we're starting to see a pattern.
AppMedia has surprised me with a seemingly robust and quantitative ranking system. It also took me super long to translate. AppMedia's tier list is similar to that of the other tier lists, so I think we are able to use AppMedia's ranking guidelines as a baseline for debate and comparison.
GameWith has took "blind clear" into consideration. I suppose this is useful for dungeons with strict time limits such as Japan's One Shot Challenge (OSC). However, I believe this is their way of considering the leader's versatility. In case you were wondering, the OSC in Japan only lasts for 3 hours, as opposed to NA's 3 days to a week.